1.

Super Mario 64 Save File 1.0

Okteta Structure Definitions by jtvjan
Save file structure for the game Super Mario 64 for the Nintendo 64. Reverse-engineered source code by n64decomp used as reference.
5 .0
May 08 2020
2.

Anycubic Photon Definition 1

Okteta Structure Definitions by hans2004
Structure definition for exploring Anycubic Photon files in Okteta1
5 .0
Mar 09 2019
3.

IMSM (Intel FakeRAID) metadata 1.0

Okteta Structure Definitions by iavael
Okteta structure definition for IMSM (Intel FakeRAID) metadata.
5 .0
Dec 22 2014
4.

Struktur des Windows 7 Master Bootrecord

Okteta Structure Definitions by Schorsch14
Detailierte Struktur eines MBR von Windows 7. Bitte innerhalb des eigenen Heimatverzeichnisses hier ~/.kde/share/apps/okteta/structures/ entpacken. Quelle der Information ist: http://thestarman.pcministry.com/asm/mbr/BootToolsRefs.htm
5 .0
Dec 14 2014
5.

LasPointType1 1.0

Okteta Structure Definitions by benadler
An okteta structure definition for a single point in Point Format 1, contained in an ASPRS LAS file.
5 .0
Jan 10 2014
6.

LasHeader12 1.0

Okteta Structure Definitions by benadler
An okteta structure definition for the header of an ASPRS LAS File v1.2
5 .0
Jan 10 2014
7.

PSARC file header 1.0

Okteta Structure Definitions by thymythos
Structure template for PSARC files. Used in Sony Playstation 3 (PS3).
5 .0
Jan 04 2014
8.

BMP headers (human) 1.0

Okteta Structure Definitions by Coster
7 bmp data headers; human readable field names
5 .0
Nov 04 2013
9.

BMP headers (strict) 1.0

Okteta Structure Definitions by Coster
7 bmp data headers; field names taken from *.h files
5 .0
Nov 04 2013
10.

Gateways Level File 1.0

Okteta Structure Definitions by ker
decodes Gateways Level Files. Have fun playing around with values that were never meant to be.get Gateways from here: http://www.smudgedcat.com/gateways.htm
5 .0
Jul 16 2013