Rotated Torus (Without the Blob)

Wallpaper Other

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

0
5 .0
Description:

The same thing as
http://www.kde-look.org/content/show.php?content=33698
but without the torus

QwertV2

14 years ago

good work!!!
thanks for the sources ;)

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ianegg

14 years ago

Thanks, but it doesn't seem to work? (povray 3.6.1)


0:00:00 Parsing
File: torus.pov Line: 20
Parse Warning: Should have at least 2 objects in csg.
File: torus.pov Line: 20
Parse Warning: Degenerate CSG bounding box (not used!).
File: torus.pov Line: 32
File Context (5 lines):
specular 1
reflection {
rgb
}
Parse Error: Expected 'numeric expression', } found instead

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C

djfleg

14 years ago

Sorry!

Here is the right one:
I rendered it with:
povray +Iinput.pov +Oout.png +v +W1024 +H768 +A0.001 +R9 +J0.0 +Q9

==CUT==
#declare Torus=torus {
1, 0.1
}

#macro T(X,Y)
#declare Start=X;
#declare End=Y+1;
#while(Start < End)
torus {
1+(0.2*Start), 0.1+(0.007*Start)
rotate z*(-10*Start)
}
#declare Start=Start+1;
#end

#end

union {
T(1,100)

finish {
phong 1
metallic 1
specular 1

reflection {
rgb
}
}

interior {
ior 1.5
}

pigment {
color rgbf
}
no_shadow
}

global_settings {
adc_bailout 0.0039216
assumed_gamma 1.5
noise_generator 1
}

sky_sphere {
pigment {
wrinkles

color_map {
[ 0 color rgb
]
[ 0.5 color rgb
]
[ 1 color rgb
]
}
}
}

light_source {
, rgb
}

plane {
, 0

finish {
}

pigment {
wrinkles

color_map {
[ 0 color rgb
]
[ 0.5 color rgb
]
[ 1 color rgb
]
}
}
scale 1
rotate
translate y*(-30)
}

camera {
perspective
location
sky
direction
right
up
look_at
angle 100
}
==CUT==

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C

djfleg

14 years ago

Here is the source!
I rendered it with:
povray +Iinput.pov +Oout.png +v +W1024 +H768 +A0.001 +R9 +J0.0 +Q9

=CUT=
#declare Torus=torus {
1, 0.1
}

#macro T(X,Y)
#declare Start=X;
#declare End=Y+1;
#while(Start < End)
torus {
1+(0.2*Start), 0.1+(0.007*Start)
rotate z*(-10*Start)
}
#declare Start=Start+1;
#end

#end

union {

}

union {
T(1,100)

finish {
phong 1
metallic 1
specular 1

reflection {
rgb
}
}

interior {
ior 1.5
}

pigment {
color rgbf
}
no_shadow
}

global_settings {
adc_bailout 0.0039216
assumed_gamma 1.5
noise_generator 1
}

sky_sphere {
pigment {
wrinkles

color_map {
[ 0 color rgb
]
[ 0.5 color rgb
]
[ 1 color rgb
]
}
}
}

light_source {
, rgb
}

plane {
, 0

finish {
}

pigment {
wrinkles

color_map {
[ 0 color rgb
]
[ 0.5 color rgb
]
[ 1 color rgb
]
}
}
scale 1
rotate
translate y*(-30)
}

camera {
perspective
location
sky
direction
right
up
look_at
angle 100
}
=CUT=

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ianegg

14 years ago

Wow, it looks so much nicer without the blob thingy! You mentioned in the other version you have the source? Well I'd like a version for my screen, so if you can post the source, I can do it myself :)

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