
Mesaview - preview
Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net
This is a little preview of my "work in progress" icon-set Mesaview.
The base perspective it wants give the sensation like the element have been thrown on desk.
Every single icon have been drawed as scalable in svg with Inkscape even if the inspiration come from various pictures on the web.
Every comment and suggestion are welcome.
cimi86
14 years ago
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-DarKat-
14 years ago
... devo confessare però di aver barato nel tema, tengo le icone più grandi del normale in quanto uso una risoluzione video piuttosto alta, 1280x1024 ;-)
In ogni caso, a tempo debito, ho intenzione di mettre su un portalino come si deve in cui, chi voglia contribuire potrà farlo aggiungendo nuove icone in stile, magari una versione bitmkap e, perchè no, una per KDE.
Sorry for italian answer:
cimi86 asks to maintain a high quality in the small icons (24x24 and 16x16) but I don't know if I will realize in person a bitmap version considering that the vectorial version involves well.
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h-milch
14 years ago
The display icon to the left in 2nd row doesn't look right. The perspective is skewed. The screen seems to be bended.
Also not all icons have a consisten look, e.g. the folder icons are rather plain, the warning, info, question icons are glossy.
I also don't like the many different perspectives. But maybe that is what you meant by "been thrown on desk"?
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h-milch
14 years ago
I really like the heart, gnome-foot and the firewire drive. They also have the angle I like the most.
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-DarKat-
14 years ago
I am working for completing the set... the whole set! and it is indeed an hard job!
Is true, some monitors have different anglings.
The correct perspective is that of the first icon of the second line but the third icon on the same line it's better interpretable, above all if you consider that it's an net-state icon and it comes small on the gnome bar...
The different level of refraction is wanted, different materials reflect light in different way, the paper of directory and of packages they reflect less than plastic or metal alert symbols.
IMHO it give a touch of realism.
Apart the case above the perspective it rigorously respected, the frontal icons as the arrows, the cut/paste, etc... the gtk icons in short, have a frontal position to be well sights on the toolbar or menu but the perspective it is the same one, it is understood by the shadow (even if it is small) ; -)
Thanks also of the compliments!:-)
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