
Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net
New levelpack "Learning ABC"
JAG is an arcade-puzzle 2D game similar to KDiamonds, Cradle of Rome, Big Kahuna Reef etc.
The aim of JAG is to break all of the target pieces on each level, and to do this before the time runs out.
Except Qt 4, it requires xrandr, SDL and SDL_mixer libraries if building from sources (Windows installation already includes all the necessary binaries to run).
8 years ago
0.3.2
- added Italien translation (thanks to Franco Rebora)
- added Dutch translation (thanks to Bart Van Loy)
- added French translation (thanks to Tutur)
- added "Learning ABC" level pack with 26 levels (thanks to Andrej Pohilko http://apc.kg)
- improvements:
- extended display settings (multi monitor recognition)
- dynamic help loading
- added menu icons
- compiled with Qt 4.7.2
8 years ago
0.3.2
- added Italien translation (thanks to Franco Rebora)
- added Dutch translation (thanks to Bart Van Loy)
- added French translation (thanks to Tutur)
- added "Learning ABC" level pack with 26 levels (thanks to Andrej Pohilko http://apc.kg)
- improvements:
- extended display settings (multi monitor recognition)
- dynamic help loading
- added menu icons
- compiled with Qt 4.7.2
symbianflo
8 years ago
on mrb , thx for the great game , love it
+1 from me.
http://mrb.mandrivausers.ro/index.php?search_for=jag&search_submit=Search
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shura
8 years ago
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eike123
10 years ago
After some minor changes (Makefile), it compiles under Mac OS X. Linking seems impossible because of use of QX11Info class.
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ii-system
10 years ago
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gohanz
11 years ago
http://www.slacky.eu/aadm/pkgs/index.php?ver=13&pkg=2861
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SeaJey
11 years ago
Please, reupload.
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ii-system
11 years ago
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SeaJey
11 years ago
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ii-system
11 years ago
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Taiko
11 years ago
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ii-system
11 years ago
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javierscappini
11 years ago
Regards!
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ii-system
11 years ago
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dovidhalevi
11 years ago
jag --graphicssystem raster
It will be noticeably quicker. It may even autoplay its thing faster than I can choose a pair and the choice "takes" more often.
Try it.
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ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
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ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Report
ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Report
ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Report
ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Report
ii-system
11 years ago
Unfortunately, we cannot see any benefits of such a call with our local machines (acceleration just works fine here).
But could you please try to do the followin thing: instead of command line call, make the 1st line of main(..) function in main.c file
QApplication::setGraphicsSystem("raster");
If this will work fine for you as well, we incorporate this change into 0.2.4 release.
Report
dovidhalevi
11 years ago
Anyway, the inclusion would need to be something like:
if ( want acceleration && dri available ) {
// set to dri
}
else
if ( qtversion >= 4.5.0) {
// set to raster
}
else {
// set to default
}
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dovidhalevi
11 years ago
The recommended removal of ~/.xlabsoft/jag did not work.
Redoing sudo make install (worked for one correspondant) did not work.
Anyway, clean up the messages here. I will use the forum even though I never learned Russian :-)
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ii-system
11 years ago
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dovidhalevi
11 years ago
Latest and greatest: Installed version shows no level packs, gives a funny score pane and does not play. When run locally on the "bin" directory, has 50 default levels, plays fine. Fix?
I played levels 1 and 2. Level 2 has complex enough animation so it may not respond to mouse clicks in a timely manner. The threading and response needs tuning since the game "plays itself" while the player plays. Acceleration will probably help (once the firmware problem with the old matrox card is fixed).
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ii-system
11 years ago
Regarding level packs - currently there are only 50 levels included, packs will be issued a bit later.
Could you please explain the problem more in detail? Which OS do you use? JAG has been tested on Windows XP and Vista, and there are no problems seen after installation.
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