
Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net
a new tool for manipulating audiodata - antonia
Version 0.91
antonia is a small program that makes music visible. It calculates a detailed frequency spectrum of any *.wav - audio-files and lets you examine what different sounds, instruments and noises "look" like.
The frequency-scale is oriented at the human sound-perception and some other details of the grafics should give you the best possible visual representation. The original aim has been to build an audio-editor that uses this representation, but sadly, I ran into some serious problems with this. Nevertheless, if you want to know how the difference of drum-beats, a trumpet playing an "a" and a human singing this same note is encoded in the frequency-spectrum, this tool will give you the answer ;-)
7 years ago
0.91
----
>fixed the problem with audio-playback and some other bug-fixes (I hope that this is the final solution. Qt's audio support is not as good by far as the other parts of the library)
0.9
----
>removed everything that does not work well
>this program is limited to analyse the frequency spectrum
>this will be the last release (there might only be some bugfixes) as I ran into serious problems with my attempt to manipulate the data.
0.3
----
>new representation of intensity: variable linear - logarithmic scale.
Enabling you to choose the ideal tradeoff between high contrast and many visible details.
>bugfixes and some minor improvements, better manual
>new video uploaded to youtube:
http://www.youtube.com/watch?v=xZ46GUbEi1E
>this release is dedicated to the winner of the eurovision song contest - Lena Meyer-Landrut
>OK, I admit I do this only for google-hits. (But actually this is more important than football)
0.2:
----
>increased performance by usage of fast sin/cos functions
(fastMath.cpp - lookup-table for 1024 values with intelligent interpolation)
>reduced flicker by using OpenGL
>additional options
>possibility to create videos (and two videos uploaded to youtube)
http://www.youtube.com/watch?v=TdPq3dAKQm4
http://www.youtube.com/watch?v=RoISqbk5-pw
0.1:
----
proof of concept: frequency-analysis and simple cut / copy operations implemented
7 years ago
0.91
----
>fixed the problem with audio-playback and some other bug-fixes (I hope that this is the final solution. Qt's audio support is not as good by far as the other parts of the library)
0.9
----
>removed everything that does not work well
>this program is limited to analyse the frequency spectrum
>this will be the last release (there might only be some bugfixes) as I ran into serious problems with my attempt to manipulate the data.
0.3
----
>new representation of intensity: variable linear - logarithmic scale.
Enabling you to choose the ideal tradeoff between high contrast and many visible details.
>bugfixes and some minor improvements, better manual
>new video uploaded to youtube:
http://www.youtube.com/watch?v=xZ46GUbEi1E
>this release is dedicated to the winner of the eurovision song contest - Lena Meyer-Landrut
>OK, I admit I do this only for google-hits. (But actually this is more important than football)
0.2:
----
>increased performance by usage of fast sin/cos functions
(fastMath.cpp - lookup-table for 1024 values with intelligent interpolation)
>reduced flicker by using OpenGL
>additional options
>possibility to create videos (and two videos uploaded to youtube)
http://www.youtube.com/watch?v=TdPq3dAKQm4
http://www.youtube.com/watch?v=RoISqbk5-pw
0.1:
----
proof of concept: frequency-analysis and simple cut / copy operations implemented
fri
10 years ago
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smatthias
10 years ago
Perhaps something like the moodbar would be possible. I think, it uses some kind of pre-calculated images etc. But this moodbar actually is about 10 pixels high - not enough by far. Nevertheless, I think that it would be worth a try creating a mockup and perhaps this could be an alternative to the moodbar (at the moment I'm not really impressed by the moodbar, but I have not used it a lot yet)
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fri
10 years ago
From this point of view this activity - when choosing the option in player or sound editor: playing songs and trying to understand - deserves not only 70 % of PC's processors power, but almost all necessary energy - and that's why I bought it. :-) (I am not programmer and hope, that the authors of sound editors will be interested in your approach to manage sound data during processing in editor.)
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Taiko
11 years ago
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smatthias
10 years ago
You have to invoke antonia from exactly that folder, that contains the /ressouces subfolder. I think I should add a short skript for this issue to the next version. (Soon!)
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smatthias
11 years ago
You should have a /ressources directory somewhere, that might be empty (except for a small README). Simply copy the content of "/original cmake project/ressources" there.
The reason for this is, there are two different projects - one for QtCreator and one for cmake - and a precompiled Windows Binary in the package but I didn't want to add the same Icons three times, so they are only found in the original cmake project
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