

Board
Ok, I am sorry, just misunderstood the resize problem, i will fix it.
All puzzles are 100% 1 solution checked, except "very hard" ones that could have multiple solutions.
So levels lower or equal to hard should be solvable, they could seem hard because (as I saw from solo's source) solo uses a reverse-logic scheme based elimiation algorithm, ksudoku uses a random elimination algorithm, that produces puzzles that could require more than usual resolution strategies. - Sep 12 2005
All puzzles are 100% 1 solution checked, except "very hard" ones that could have multiple solutions.
So levels lower or equal to hard should be solvable, they could seem hard because (as I saw from solo's source) solo uses a reverse-logic scheme based elimiation algorithm, ksudoku uses a random elimination algorithm, that produces puzzles that could require more than usual resolution strategies. - Sep 12 2005
First of all thanks for suggestions.
I will setup a configuration dialog for next release (as soon as I find time) where you can choose if you want the red mark on wrong number (I used it for testing and personally I liked it, I always wait to be sure before writing down), otherwise I put the small number-mark with right mouse button.
Remember that when you hover with your pointer on cells and and you press a number on the keyboard it will be placed! - Sep 09 2005
I will setup a configuration dialog for next release (as soon as I find time) where you can choose if you want the red mark on wrong number (I used it for testing and personally I liked it, I always wait to be sure before writing down), otherwise I put the small number-mark with right mouse button.
Remember that when you hover with your pointer on cells and and you press a number on the keyboard it will be placed! - Sep 09 2005